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Rivalry Games · Naked Sky · Sony

Games and Concepts

$2M+Funding secured, Rivalry Games and Naked Sky Ent.
9M+Max Axe downloads
+360%App ARPU, The Quest for Shiva

Over a decade making games for console, PC, mobile, and the web, from licensed hits at Sony to original IP at Naked Sky and a venture-backed fantasy-sports startup at Rivalry Games.

Experience

Co-Founder & Chief Creative Officer

Co-Founder & Chief Creative Officer 1
Co-Founder & Chief Creative Officer 2
Co-Founder & Chief Creative Officer 3
Co-Founder & Chief Creative Officer 4
Co-Founder & Chief Creative Officer 5
  • Defined and led the proof-of-concept prototype that secured $1M in funding for Rivalry Fantasy Sports, the company’s flagship product.
  • Led talent acquisition, including hiring the Chief Technology Officer.
  • Recruited, trained, and mentored a high-performance team of designers, testers, and interns.
  • Established a strategic partnership with Fox Digital, driving growth to 30K daily active users.
  • Optimized onboarding and user flows to reach a 60% install-to-customer conversion rate.
  • Designed The Quest for Shiva, a Super Bowl–themed collection game that increased app ARPU by 360%.
  • Continuously improved the UI and UX based on data-driven insights, increasing average user deposits by [100%?].

Creative Director & Art Director

Creative Director & Art Director 1
Creative Director & Art Director 2
Creative Director & Art Director 3
Creative Director & Art Director 4
Creative Director & Art Director 5
Creative Director & Art Director 6
Creative Director & Art Director 7
Creative Director & Art Director 8
Creative Director & Art Director 9
Creative Director & Art Director 10
  • Directed art and design across mobile, console, and PC titles.
  • Pitched and secured funding for the studio’s first Xbox 360 title.
  • Grew studio revenue 30% by identifying, pitching, and closing opportunities in new market segments.
  • Drove strategic and financial changes that made the studio debt-free and profitable.
  • Championed a process to find and develop original IP, producing Max Axe (5+ million downloads).
  • Revitalized the company’s brand, redesigning its corporate identity and leading the design of new offices.

Senior Art Director

  • Established the division’s art direction, defined project specifications, and coordinated internal and external resources to meet an aggressive release schedule.
  • Helped grow and manage the team from 5 to 75.
  • Led art direction and graphic production on high-profile titles, including Wheel of Fortune (five SKUs), Jeopardy! (seven SKUs), The Da Vinci Code (PC), Spider-Man 3 (two SKUs), God of War (mobile), and Ratchet & Clank: Going Mobile and Clone Home (mobile).